EXPERIMENTAL

Clearance
Corporate Tetris

A familiar game reframed as a system of corporate pressure, fragmentation, and forced optimization.

A familiar game reframed as a system of corporate pressure, fragmentation, and forced optimization.

Role

  • Interaction Design

  • Frontend Development

  • System Design

  • End to end

Tools

  • Figma

  • JavaScript / React / Web Audio

  • Photoshop

  • Claude Code

Duration

2 days

OVERVIEW

An Organizational Stress Simulator

Tetris is already about efficiency, spatial management, and inevitability.

Clearance amplifies this by replacing neutral geometry with office objects — items that normally promise productivity and control. As they stack, rotate, and collapse, these tools become sources of tension rather than order.